base:jeffy
Jeffy
This game source is in TASS format. Sorry for no explanation as this code is old. Hope it will be some use though.
;jeffy game, by richard bayliss sync = $05 objpos = $0370 collision = $03f0 animtime = $0340 spiderdir1 = $06 spiderdir2 = $07 spiderdir3 = $08 spiderdir4 = $09 spiderdir5 = $0a spiderdir6 = $0b walkframe = $0360 dead = $0313 delay = $0d randxptr = $0502 randyptr = $0504 p1dir = $0510 clockdelay = $0512 *= $c000 sei lda #$08 jsr $ffd2 lda #252 sta 808 title lda #$00 sta read+1 lda #$43 sta read+2 lda #$03 sta $dd00 lda #$30 sta $886b lda #$31 sta $886a lda #$0b sta $d011 lda #$00 sta $17 sta $18 sta $19 sta $1a loopd inc $17 lda $17 cmp #$fc bne loopd lda #$00 sta $17 inc $18 lda $18 cmp #$fc bne loopd lda #$1b sta $d011 titles ldx #$00 screen lda $8000,x sta $0400,x lda $8100,x sta $0500,x lda $8200,x sta $0600,x lda $82e8,x sta $06e8,x lda #$0b sta $d800,x sta $d900,x sta $da00,x sta $dae8,x inx bne screen ldx #$00 dologo lda $1000,x sta $0428+$03,x lda $1020,x sta $0450+$03,x lda $1040,x sta $0478+$03,x lda $1060,x sta $04a0+$03,x lda $1080,x sta $04c8+$03,x lda $10a0,x sta $04f0+$03,x lda $10c0,x sta $0518+$03,x inx cpx #$20 bne dologo ldx #$00 clrline1 lda #$20 sta $0770,x inx cpx #$28 bne clrline1 lda #$06 sta $d022 lda #$0e sta $d023 lda #$00 sta $d020 sta $d021 lda #<irq1 sta $0314 lda #>irq1 sta $0315 lda #$7f sta $dc0d sta $dd0d lda #$1b sta $d011 lda #$01 sta $d01a lda $886b sta $06c7 lda $886a sta $06c6 lda #$02 jsr $2800 cli hold jmp hold irq1 inc $d019 lda #$00 sta $d012 lda #$18 sta $d018 lda $0c sta $d016 lda #<irq2 sta $0314 lda #>irq2 sta $0315 jmp $ea31 irq2 inc $d019 lda #$78 sta $d012 lda #$12 sta $d018 lda #$18 sta $d016 lda #<irq3 sta $0314 lda #>irq3 sta $0315 jsr colroll jsr doscroll jmp $ea31 irq3 inc $d019 lda #$d8 sta $d012 lda #$18 sta $d018 lda #$08 sta $d016 lda #<irq1 sta $0314 lda #>irq1 sta $0315 jsr $2803 lda $dc00 lsr lsr lsr bcs tright jsr optup jmp playirq tright lsr bcs tfire jsr optdown jmp playirq tfire lsr bcs playirq sei lda #$31 sta $0314 lda #$ea sta $0315 lda #$81 sta $dc0d sta $dd0d lda #$00 sta $d01a sta $d019 sta $d418 jmp game playirq jmp $ea31 optup inc $19 lda $19 cmp #$0b bne nono1 lda #$00 sta $19 dec $886a lda $886a cmp #$30 bne notup over lda #$31 notup sta $886a lda $886a sta $06c6 nono1 rts optdown inc $1a lda $1a cmp #$0b bne nono1 lda #$00 sta $1a inc $886a lda $886a cmp #$36 bne notdown lda #$35 notdown sta $886a lda $886a sta $06c6 rts doscroll lda $0c sec sbc #$01 and #$07 sta $0c bcs endscroll ldx #$00 wrapscroll lda $0771,x sta $0770,x inx cpx #$28 bne wrapscroll read lda $0797 cmp #$00 bne noendbyte lda #$00 sta read+1 lda #$43 sta read+2 jmp read noendbyte sta $0797 inc read+1 lda read+1 cmp #$00 bne endscroll inc read+2 endscroll rts colroll inc delay lda delay cmp #$02 bne sx lda #$00 sta delay lda coldata1+$00 sta coldata1+$28 lda coldata2+$28 sta coldata2+$00 ldx #$00 washcols lda coldata1+$01,x sta coldata1+$00,x inx cpx #$28 bne washcols lda coldata2+$28 sta coldata2+$01 wash2 ldx #$27 washloop lda coldata2+$00,x sta coldata2+$01,x dex bne washloop ldx #$00 pastecols lda coldata1+$00,x sta $d990,x sta $da08,x sta $daa8,x sta $db20,x lda coldata2+$00,x sta $da30,x sta $da58,x sta $daf8,x sta $db70,x inx cpx #$28 bne pastecols sx rts coldata1 .byte $00,$00,$09,$09,$02,$02 .byte $08,$08,$0a,$0a,$0f,$0f .byte $07,$07,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$07,$07 .byte $0f,$0f,$0a,$0a,$08,$08 .byte $02,$02,$09,$09,$00,$00 coldata2 .byte $00,$00,$09,$09,$02,$02 .byte $08,$08,$0a,$0a,$0f,$0f .byte $07,$07,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$07,$07 .byte $0f,$0f,$0a,$0a,$08,$08 .byte $02,$02,$09,$09,$00,$00 game lda #$00 sta $d020 sta $d021 sta p1dir sta clockdelay sta sync ldx #$00 copycol lda $5800,x sta $d800,x lda $5900,x sta $d900,x lda $5a00,x sta $da00,x lda $5ae8,x sta $dae8,x inx bne copycol ldx #$00 copysc lda $8820,x sta $0400,x inx cpx #$50 bne copysc lda #$00 sta $d020 sta $d021 sta delay sta dead sta randxptr sta randyptr ;position all sprites (jeffy & spiders) lda #$0a sta $d027 lda #$07 sta $d025 lda #$09 sta $d026 lda #$ff sta $d015 sta $d01c lda #$00 sta $5ff8 lda #$06 sta $5ff9 lda #$04 sta $5ffa sta $5ffb sta $5ffc sta $5ffd sta $5ffe sta $5fff lda #$0a sta $d028 lda #$0e sta $d029 sta $d02a sta $d02b sta $d02c sta $d02d sta $d02e ldx #$00 position lda startpos,x sta objpos+$00,x inx cpx #$10 bne position lda #$00 jsr $2800 lda #$30 sta spiderdir1 sta spiderdir2 sta spiderdir3 sta spiderdir4 sta spiderdir5 sta spiderdir6 lda #<int1 sta $0314 lda #>int1 sta $0315 lda #$7f sta $dc0d sta $dd0d lda #$1b sta $d011 lda #$01 sta $d01a lda #$07 sta $5fff lda #$0c sta $d02e lda #$30 sta level ldx #$00 clrline lda #$20 sta $0770,x inx cpx #$28 bne clrline cli mainbody lda $886b sta $044b lda $886a sta $044a jsr checklev main lda #$00 sta sync lda sync syncwait cmp sync beq syncwait jsr expand jsr chkspider1 jsr chkspider2 jsr chkspider3 jsr chkspider4 jsr chkspider5 jsr joyread jsr animate jsr randomx jsr randomy jsr starcol jsr potcol jsr spidercol jsr clock lda dead cmp #$01 bne nodead jsr p1dead nodead jsr $2803 jmp main p1dead lda #$08 sta $5ff8 lda #$00 sta p1dir ldx objpos+$01 dex cpx #$02 bcs stilldead dec $0428+19 lda $0428+19 cmp #$30 beq gameover lda #$00 sta $5ff8 sta dead lda startpos+$00 sta objpos+$00 ldx startpos+$01 stilldead stx objpos+$01 rts gameover sei lda #$31 sta $0314 lda #$ea sta $0315 lda #$81 sta $dc0d sta $dd0d lda #$00 sta $d015 sta $d019 sta $d01a lda #$03 sta $dd00 lda #$18 sta $d018 lda #$08 sta $d016 lda #$1b sta $d011 ldx #$00 loopg lda #$20 sta $0450,x sta $0550,x sta $0650,x sta $06e8,x inx bne loopg ldx #$00 copymsg lda gameovermess,x cmp #$5b bcc messok lda gameovermess,x sec sbc #$60 messok sta $05e0,x lda #$0a sta $d9e0,x inx cpx #$28 bne copymsg lda #$03 jsr $2800 loopend lda #$80 looped cmp $d012 bne looped jsr $2803 lda $dc00 lsr lsr lsr lsr lsr bcs loopend jmp title jsr $2800 rts clock inc clockdelay lda clockdelay cmp #$60 beq doclock rts doclock lda #$00 sta clockdelay dec $0443 lda $0443 cmp #$2f bne clockok lda #$39 sta $0443 dec $0442 lda $0442 cmp #$2f bne clockok lda #$30 sta $0442 sta $0443 lda #$01 sta dead lda #$39 sta $0442 sta $0443 clockok rts chkspider1 lda spiderdir1 cmp #$30 beq s1down cmp #$31 beq s1up rts s1down lda objpos+$05 clc adc speedtbl+$00 sta objpos+$05 lda objpos+$05 cmp #$cc bcc sp1goa lda #$31 sta spiderdir1 sp1goa rts s1up lda objpos+$05 sec sbc speedtbl+$00 sta objpos+$05 lda objpos+$05 cmp #$4c bcs sp1gob lda #$30 sta spiderdir1 sp1gob rts chkspider2 lda spiderdir2 cmp #$30 beq s2down cmp #$31 beq s2up rts s2down lda objpos+$07 clc adc speedtbl+$01 sta objpos+$07 lda objpos+$07 cmp #$cc bcc sets2a lda #$31 sta spiderdir2 sets2a rts s2up lda objpos+$07 sec sbc speedtbl+$01 sta objpos+$07 lda objpos+$07 cmp #$4c bcs sets2b lda #$30 sta spiderdir2 sets2b rts chkspider3 lda spiderdir3 cmp #$30 beq s3down cmp #$31 beq s3up rts s3down lda objpos+$09 clc adc speedtbl+$02 sta objpos+$09 lda objpos+$09 cmp #$cc bcc sets3a lda #$31 sta spiderdir3 sets3a rts s3up lda objpos+$09 sec sbc speedtbl+$02 sta objpos+$09 lda objpos+$09 cmp #$4c bcs sets3b lda #$30 sta spiderdir3 sets3b rts chkspider4 lda spiderdir4 cmp #$30 beq s4down cmp #$31 beq s4up rts s4down lda objpos+$0b clc adc speedtbl+$03 sta objpos+$0b lda objpos+$0b cmp #$cc bcc set4a lda #$31 sta spiderdir4 set4a rts s4up lda objpos+$0b sec sbc speedtbl+$03 sta objpos+$0b lda objpos+$0b cmp #$4c bcs set4b lda #$30 sta spiderdir4 set4b rts chkspider5 lda spiderdir5 cmp #$30 beq s5down cmp #$31 beq s5up rts s5down lda objpos+$0d clc adc speedtbl+$04 sta objpos+$0d lda objpos+$0d cmp #$cc bcc set5a lda #$31 sta spiderdir5 set5a rts s5up lda objpos+$0d sec sbc speedtbl+$04 sta objpos+$0d lda objpos+$0d cmp #$4c bcs set5b lda #$30 sta spiderdir5 set5b rts joyread lda dead cmp #$00 beq alivep1 rts alivep1 jsr checkdir lda $dc00 lsr a bcs down lda #$31 sta p1dir rts down lsr a bcs left lda #$32 sta p1dir rts left lsr a bcs right lda #$33 sta p1dir rts right lsr a bcs nojoy lda #$34 sta p1dir nojoy rts checkdir lda p1dir cmp #$31 beq mvup cmp #$32 beq mvdown cmp #$33 beq mvleft cmp #$34 beq mvright rts mvup ldx objpos+$01 dex dex cpx #$4e bcs setup ldx #$4e setup stx objpos+$01 lda walkframe sta $5ff8 rts mvdown ldx objpos+$01 inx inx cpx #$cc bcc setdown ldx #$cc setdown stx objpos+$01 lda walkframe sta $5ff8 rts mvleft ldx objpos+$00 dex cpx #$14 bcs setleft ldx #$14 setleft stx objpos+$00 lda walkframe sta $5ff8 rts mvright ldx objpos+$00 inx cpx #$9a bcc setright ldx #$9a setright stx objpos+$00 lda walkframe sta $5ff8 rts animate ldy animtime lda spiderframe,y sta $5ffa sta $5ffb sta $5ffc sta $5ffd sta $5ffe lda jeffyframe,y sta walkframe lda colours,y sta $d028 iny cpy #$0c beq rsettime inc animtime rts rsettime ldy #$00 sty animtime rts int1 inc $d019 lda #$00 sta $d012 lda #$02 sta $dd00 lda #$3b sta $d011 lda #$78 sta $d018 lda #$18 sta $d016 lda #$00 sta $d01b lda #$ff sta $d01c lda #$0a sta $d027 lda #<int2 sta $0314 lda #>int2 sta $0315 jmp $ea31 int2 inc $d019 lda #$40 sta $d012 lda #$03 sta $dd00 lda #$1b sta $d011 lda #$08 sta $d016 lda #$18 sta $d018 lda #$00 sta $d01c lda #$ff sta $d01b lda #$00 sta $d027 lda #<int1 sta $0314 lda #>int1 sta $0315 lda #$01 sta sync jmp $ea31 expand ldx #$00 exploop lda objpos+$01,x sta $d001,x lda objpos+$00,x asl a ror $d010 sta $d000,x inx inx cpx #$10 bne exploop rts random rts starcol lda dead cmp #$00 beq stars2 rts stars2 lda objpos+$00 sec sbc #$06 sta collision+$00 clc adc #$0c sta collision+$01 lda objpos+$01 sec sbc #$0c sta collision+$02 clc adc #$18 sta collision+$03 lda objpos+$02 cmp collision+$00 bcc nostarc cmp collision+$01 bcs nostarc lda objpos+$03 cmp collision+$02 bcc nostarc cmp collision+$03 bcs nostarc lda objpos+$00 sta objpos+$02 lda objpos+$01 sta objpos+$03 nostarc rts randomx ldx randxptr lda randxtbl+$00,x sta xpos inx cpx #$1f beq resetr1 inc randxptr rts resetr1 ldx #$00 stx randxptr rts randomy ldy randyptr lda randytbl+$00,x sta ypos iny cpy #$1f beq resetr2 inc randyptr rts resetr2 ldy #$00 sty randyptr rts potcol lda objpos+$02 sec sbc #$06 sta collision+$04 clc adc #$0c sta collision+$05 lda objpos+$03 sec sbc #$0c sta collision+$06 clc adc #$18 sta collision+$07 lda objpos+$0e cmp collision+$04 bcc nopotcol cmp collision+$05 bcs nopotcol lda objpos+$0f cmp collision+$06 bcc nopotcol cmp collision+$07 bcs nopotcol lda xpos sta objpos+$02 lda ypos sta objpos+$03 jsr score nopotcol rts score inc $042c ldx #$04 scloop lda $0428,x cmp #$3a bne scok lda #$30 sta $0428,x inc $0427,x scok dex bne scok dec $044b lda $044b cmp #$2f bne notover lda #$39 sta $044b dec $044a notover lda $044a cmp #$30 bne ok2 lda $044b cmp #$30 bne ok2 inc $0433 lda $0433 cmp #$3a bne ok lda #$30 sta $0433 inc $0432 ok lda #$39 sta $044b sta $044a jmp bonus ok2 rts bonus lda #$00 sta $0c sta $23 bonusloop1 inc $0c lda $0c cmp #$fc bne bonusloop1 lda #$00 sta $0c inc $23 lda $23 cmp #$05 bne bonusloop1 lda #$00 sta $23 inc $042c jsr $2803 ldx #$04 bonusloop lda $0428,x cmp #$3a bne bonusok lda #$30 sta $0428,x inc $0427,x bonusok dex bne bonusloop dec $0443 lda $0443 cmp #$2f bne bonus lda #$39 sta $0443 dec $0442 lda $0442 cmp #$2f bne bonus lda #$39 sta $0442 sta $0443 jmp mainbody spidercol lda dead cmp #$00 beq detect rts detect lda objpos+$00 sec sbc #$06 sta collision+$08 clc adc #$0c sta collision+$09 lda objpos+$01 sec sbc #$0c sta collision+$0a clc adc #$18 sta collision+$0b ldx #$00 colidloop lda objpos+$04,x cmp collision+$08 bcc nospdcol cmp collision+$09 bcs nospdcol lda objpos+$05,x cmp collision+$0a bcc nospdcol cmp collision+$0b bcs nospdcol lda #$01 sta dead rts nospdcol inx inx cpx #$0a bne colidloop rts checklev lda #$39 sta $0443 sta $0442 inc level lda level cmp #$31 beq level1 cmp #$32 beq level2 cmp #$33 beq level3 cmp #$34 beq level4 cmp #$35 beq level5 cmp #$36 beq level6 cmp #$37 beq level7 cmp #$38 beq level8 cmp #$39 beq level9 cmp #$3a beq level10 cmp #$3b beq level11 cmp #$3c beq level12 cmp #$3d beq level13 cmp #$3e beq level14 cmp #$3f beq level15 cmp #$40 beq level16 cmp #$41 bne h jmp end h inc $d020 ;error in code jmp main level1 jmp dolevel1 level2 jmp dolevel2 level3 jmp dolevel3 level4 jmp dolevel4 level5 jmp dolevel5 level6 jmp dolevel6 level7 jmp dolevel7 level8 jmp dolevel8 level9 jmp dolevel9 level10 jmp dolevel10 level11 jmp dolevel11 level12 jmp dolevel12 level13 jmp dolevel13 level14 jmp dolevel14 level15 jmp dolevel15 level16 jmp dolevel16 dolevel1 ldx #$00 copyspd1 lda l1speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd1 jmp main dolevel2 ldx #$00 copyspd2 lda l2speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd2 jmp main dolevel3 ldx #$00 copyspd3 lda l3speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd3 rts dolevel4 ldx #$00 copyspd4 lda l4speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd4 rts dolevel5 ldx #$00 copyspd5 lda l5speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd5 rts dolevel6 ldx #$00 copyspd6 lda l6speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd6 rts dolevel7 ldx #$00 copyspd7 lda l7speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd7 rts dolevel8 ldx #$00 copyspd8 lda l8speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd8 rts dolevel9 ldx #$00 copyspd9 lda l9speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd9 rts dolevel10 ldx #$00 copyspd10 lda l10speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd10 rts dolevel11 ldx #$00 copyspd11 lda l11speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd11 rts dolevel12 ldx #$00 copyspd12 lda l12speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd12 rts dolevel13 ldx #$00 copyspd13 lda l13speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd13 rts dolevel14 ldx #$00 copyspd14 lda l14speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd14 rts dolevel15 ldx #$00 copyspd15 lda l15speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd15 rts dolevel16 ldx #$00 copyspd16 lda l16speed+$00,x sta speedtbl,x inx cpx #$05 bne copyspd16 rts end sei lda #$00 sta $d418 lda #$31 sta $0314 lda #$ea sta $0315 lda #$81 sta $dc0d lda #$00 sta $d019 sta $d01a lda #$00 sta $d015 sta $d021 sta $d020 ldx #$00 buildcol lda $5400,x sta $d800,x lda $5500,x sta $d900,x lda $5600,x sta $da00,x lda $56e8,x sta $dae8,x inx bne buildcol lda #<endirq1 sta $0314 lda #>endirq2 sta $0315 lda #$7f sta $dc0d sta $dd0d lda #$1b sta $d011 lda #$01 sta $d01a lda #$01 jsr $2800 lda #$00 sta read2+1 lda #$49 sta read2+2 cli endhold jmp endhold endirq1 inc $d019 lda #$00 sta $d012 lda #$03 sta $dd00 lda #$04 sta $d020 sta $d021 lda #$1b sta $d011 lda #$18 sta $d018 ;lda $0c lda $0c sta $d016 lda #<endirq2 sta $0314 lda #>endirq2 sta $0315 jmp $ea31 endirq2 inc $d019 lda #$e0 sta $d012 lda #$00 sta $d020 sta $d021 lda #$01 sta $dd00 lda #$3b sta $d011 lda #$18 sta $d018 lda #$18 sta $d016 lda #<endirq1 sta $0314 lda #>endirq1 sta $0315 jsr doendscroll ;sr colroll lda $dc00 lsr lsr lsr lsr lsr bcs endplay lda #$31 sta $0314 lda #$ea sta $0315 lda #$81 sta $dc0d sta $dd0d lda #$00 sta $d418 sta $d019 sta $d01a jmp title endplay jsr $2803 jmp $ea31 doendscroll lda $0c sec sbc #$02 and #$07 sta $0c bcs endscrollend ldx #$00 loop2 lda $0799,x sta $0798,x lda #$01 sta $db98,x inx cpx #$28 bne loop2 read2 lda $07bf cmp #$00 bne endbyteset lda #$00 sta read2+1 lda #$49 sta read2+2 jmp read2 endbyteset sta $07bf inc read2+1 lda read2+1 cmp #$00 bne endscrollend inc read2+2 endscrollend rts randytbl .byte $4c,$50,$54,$58,$5c,$60 .byte $64,$68,$6c,$70,$74,$78 .byte $7c,$80,$84,$88,$8c,$90 .byte $94,$98,$9c,$a0,$a4,$a8 .byte $ac,$b0,$b4,$b8,$bc,$c0 .byte $c4,$c8,$cc randxtbl .byte $20,$40,$20,$24,$8c,$28 .byte $28,$2c,$30,$34,$38,$3c .byte $40,$44,$48,$4c,$50,$54 .byte $58,$5c,$60,$64,$68,$6c .byte $70,$78,$7c,$80,$84,$88 .byte $8c,$90,$94,$98,$9c,$a0 .byte $a0,$94,$84 xpos .byte $60 ypos .byte $60 startpos .byte $18,$70 ;player .byte $98,$c0 ;magic star .byte $24,$60 ;spider1 .byte $3c,$70 ;spider2 .byte $54,$80 ;spider3 .byte $6c,$90 ;spider4 .byte $84,$a0 ;spider5 .byte $18,$50 ;cauldron jeffyframe .byte $00,$00,$00,$01,$01,$01 .byte $02,$02,$02,$01,$01,$01 .byte $00 starcols .byte $02,$0a,$07,$01,$07,$0a .byte $02 spiderframe .byte $03,$03,$03,$04,$04,$04 .byte $05,$05,$05,$04,$04,$04 .byte $00 colours .byte $00,$09,$02,$08,$0a,$07 .byte $01,$07,$0a,$08,$02,$09 speedtbl .byte $01,$01,$01,$01,$01,$01 l1speed .byte $01,$01,$01,$01,$01,$01,$01 l2speed .byte $01,$02,$01,$01,$02,$01,$01 l3speed .byte $02,$01,$01,$02,$02,$01,$01 l4speed .byte $01,$02,$02,$01,$02,$01,$01 l5speed .byte $02,$02,$01,$02,$02,$02,$01 l6speed .byte $02,$02,$02,$02,$02,$02,$01 l7speed .byte $01,$02,$03,$02,$01,$03,$01 l8speed .byte $01,$02,$03,$02,$02,$03,$01 l9speed .byte $02,$03,$02,$03,$01,$01,$01 l10speed .byte $01,$02,$03,$03,$02,$01,$01 l11speed .byte $03,$03,$02,$02,$03,$02,$01 l12speed .byte $02,$03,$03,$03,$02,$02,$01 l13speed .byte $03,$03,$02,$02,$03,$03,$01 l14speed .byte $03,$03,$03,$03,$02,$02,$01 l15speed .byte $03,$03,$03,$03,$03,$03,$01 l16speed .byte $02,$03,$04,$03,$02,$03,$01 level .byte $00 temptextmess .text "1234567890123456789012345678901234567890!" gameovermess .text " game over " hiscore .byte $30,$30,$30,$30,$30,$30,0 oldscore .byte $30,$30,$30,$30,$30,$30,0 initials .text "rcb" hitext .text "todays best score: 000000 by richard " himess .text " great, you have beaten the high score " .text " please key in your name. " .text " "
base/jeffy.txt · Last modified: 2015-04-17 04:32 by 127.0.0.1