base:sprites
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Table of Contents
Sprites
Everything sprite related. This page contains all information on sprite programming, and other sections such as the VIC, demo coding and game coding sections link to this page, rather than having own links to sprite articles.
Basic stuff
- Introduction to Sprites - by Oswald/Resource
- Sprite X-coordinate calculus - by The_WOZ/soft154i
Multiplexing
- Sprite multiplexing - aka "Rant 3" - tutorial by Cadaver
- Sprite multiplexer sorting - Sprite 'Y' sorting research by Falco Paul
- Simple Sprite-Multiplexing using Sprite 1 - by cbmhardware
- Sprite Multiplexer - by Fungus.
- Sprite Multiplexer 2 - by Fungus. More advanced.
- Sprite Multiplexer 3 - by Fungus. Even more advanced, but still got some bugs. Available here to express the idea.
- Flexible 32 Sprite Multiplexer - by Thcm. Advanced Multiplexer with a very fast sorting algo.
- Flexible 32 Sprite Multiplexer - Version 2 - Updates by MP. Advanced Multiplexer with a very fast sorting algo.
- Flexible 48 Sprite Multiplexer - by MP. Source and demo unit test.
Collision Detection
- Simple Hardware Sprite to sprite collision - by Richard Bayliss
- Simple Software Sprite to sprite collision - by Richard Bayliss
- Simple Hardware Sprite to Background collision - by Richard Bayliss
Tricks
- Sprites in Bottom Sideborder - by Groepaz/Hitmen
- Sprite FPP how to display any gfx line at any place using sprites
- Stretching Sprites by Pasi 'Albert' Ojala ( C= Hacking #5)
Demo Effects using Sprites
These are also available on the Demo Coding page.
- Scrolltext using Sprites - by Testicle
- 8 Sprite starfield - by Richard Bayliss
Various
- Sprite Converter - a simple tool (Python script) to convert images to fields of sprites
base/sprites.1444248779.txt.gz · Last modified: 2015-10-07 22:12 by ftc