base:spritevectors
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base:spritevectors [2016-12-09 17:17] – bitbreaker | base:spritevectors [2020-07-28 08:42] (current) – bitbreaker | ||
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===== Sprite vectors ===== | ===== Sprite vectors ===== | ||
- | Basically | + | In 2010 Glance presented a vector in there Demo Snapshot, that updated at 50 frames per secons. The technique used therefore was originally named SMGF (Sprite Masking Gap Filling), yet only black blackground was used and no x/ |
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+ | So as you see, basically | ||
As a first step, we can expand all sprites in X and Y to achieve more effect area, but this is still not satisfactory. As we inspect the shape of a cube, we notice, that it maximum has 3 edges on the left side and a final edge at the right to separate it from the background. So if we manage to display those 4 edges with 4 sprites, we are already on a good way and only need to change 4 x-positions per rasterline, do we? | As a first step, we can expand all sprites in X and Y to achieve more effect area, but this is still not satisfactory. As we inspect the shape of a cube, we notice, that it maximum has 3 edges on the left side and a final edge at the right to separate it from the background. So if we manage to display those 4 edges with 4 sprites, we are already on a good way and only need to change 4 x-positions per rasterline, do we? |
base/spritevectors.txt · Last modified: 2020-07-28 08:42 by bitbreaker