base:4_ways_scroll_part_2
4 ways scroll part 2
; 4 Ways Scroll ; by malcolm bamber ; http://www.dark-well.pwp.blueyonder.co.uk/ ; Assembler Used C64ASM.EXE ; part 2 ;*********** ;** SETUP ** ;*********** setup lda #<55296 ; store colour map address sta Ptrcolour lda #>55296 sta Ptrcolour+1 lda #<sparecolour ; store spare colour map address sta PtrSparecolour lda #>sparecolour sta PtrSparecolour+1 lda #<(level+0) ; store map address sta Ptrmap lda #>(level+0) sta Ptrmap+1 lda #<(levelcolour+0) ; store colour map address sta Ptrmapcolour lda #>(levelcolour+0) sta Ptrmapcolour+1 lda #255 ; turn cursor off sta 204 lda #1 sta 649 ; POKE 649,1 disable keyboard buffering lda $D018 ; set the computer to were the new chars set are and use them and #240 ; 11110000 ora #12 ; 00001100 sta $D018 ; set it at bank 1 ;+-------+------+-------+----------+-------------------------------------+ ;| VALUE | BITS | BANK | STARTING | VIC-II CHIP RANGE | ;| OF A | | | LOCATION | | ;+-------+------+-------+----------+-------------------------------------+ ;| 0 | 00 | 3 | 49152 | ($C000-$FFFF)* | ;| 1 | 01 | 2 | 32768 | ($8000-$BFFF) | ;| 2 | 10 | 1 | 16384 | ($4000-$7FFF)* | ;| 3 | 11 | 0 | 0 | ($0000-$3FFF) (DEFAULT VALUE) | ;+-------+------+-------+----------+-------------------------------------+ LDA $01 ; switch off basic AND #$FE STA $01 lda #7 sta $D020 ; border colour lda #0 sta $D021 ; screen background colour lda #11 ; Brown sta $D022 ; background colour 1 lda #15 ; Lt Red sta $D023 ; background colour 1 ; D011 VIC Control Register ; 7 Raster Compare: (Bit 8) See 53266 ; 6 Extended Color Text Mode 1 = Enable ; 5 Bit Map Mode. 1 = Enable ; 4 Blank Screen to Border Color: 0 = Blank ; 3 Select 24/25 Row Text Display: 1 = 25 Rows ; 2 Smooth Scroll to Y Dot-Position (0-7) ; 1 Smooth Scroll to Y Dot-Position (0-7) ; 0 Smooth Scroll to Y Dot-Position (0-7) lda #%00010111 ; Select 24/25 Row Text Display: 1 = 25 Rows sta $d011 lda $d011 ; set screen scroll position and #%01111000 ora yscroll ; Smooth Scroll to Y Dot-Position (0-7) sta $d011 ; bit 0 1 2 of $d016 scroll screen left or right ; 0 = all the way to the right ; 7 = all the way to the left ; 3 = middle ; bit 4 of $d016 Select 38/40 Column Text Display: 1 = 40 Cols ; bit 5 of $d016 switch on mult colour ;+----------+---------------------------------------------------+ ;| Bits 7-6 | Unused | ;| Bit 5 | Reset-Bit: 1 = Stop VIC (no Video Out, no RAM | ;| | refresh, no bus access) | ;| Bit 4 | Multi-Color Mode: 1 = Enable (Text or Bitmap) | ;| Bit 3 | Select 38/40 Column Text Display: 1 = 40 Cols | ;| Bits 2-0 | Smooth Scroll to X Dot-Position (0-7) | ;+----------+---------------------------------------------------+ lda #%00010111 ; Select 38/40 Column Text Display: 1 = 40 Cols sta $d016 lda $d016 ; set screen scroll position and #%11111000 ora xscroll ; Smooth Scroll to x Dot-Position (0-7) sta $d016 rts ;****************** ;* set up the irq * ;****************** setupirq SEI LDA #$01 STA $D01A ; VIC Interrupt Mask Register (IMR) LDA #<vblank LDX #>vblank STA $0314 ; irq address STX $0315 ; irq address LDY #raster ; 251 raster position STY $D012 ; Raster Position LDA #$7F STA $DC0D ; CIA Interrupt Control Register LDA $DC0D ; CIA Interrupt Control Register CLI rts ;************************************************* ;* SWAP THE HIDDEN SCREEN FOR THE CURRENT SCREEN * ;************************************************* swapscreen lda whichscreen ; which screen is beening shown cmp #0 ; screen address 3072 is not beening shown bne _buf lda $D018 ; current screen and #%00001111 ora #16 ; set current screen that you can see to 1024 sta $D018 lda #(3072/256) ; not need on pcKERNAL'S screen editor sta 648 lda #<1024 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>1024 sta Ptrscreen+1 ; set current screen bitmap lda #<3072 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>3072 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #1 sta whichscreen ;inc $d020 rts _buf lda $D018 ; set default screeh and #%00001111 ora #48 ; set current screen that you can see to 3072 sta $D018 lda #(1024/256) ; not need on pc KERNAL'S screen editor sta 648 lda #<3072 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>3072 sta Ptrscreen+1 ; set current screen bitmap lda #<1024 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>1024 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #0 sta whichscreen ;inc $d020 _swapquit rts ;************** ;* SET CURSOR * ;************** setcursor clc ldy xcursor ; across horizontal column number in the .Y register ldx ycursor ; down the vertical row number in the .X register jsr 65520 rts ;************** ;* GET CURSOR * ;************** getcursor sec jsr 65520 sty xcursor ; across horizontal column number in the .Y register stx ycursor ; down the vertical row number in the .X register rts xcursor .byte 8 ; cursor position were any printing will be done on screen ycursor .byte 2 ; ditto ;*************************************** ;* PRINT A 16 BIT NUMBER TO THE SCREEN * ;* X = low byte = temp0 * ;* Y = high byte =temp1 * ;*************************************** printnum stx temp20 sty temp21 jsr clearbuffer ldy #5 ; were in buffer to store number image _LOOP lda #00 ; **** DO 16 bit divide **** ldx #16 ; 16-bit number (in temp16..temp16+1 count ; how many number we have done _loop0 asl temp20 ; shift one bit position towards the "left" ; Shift least significant byte rol temp21 ; Shift next-to-least-significant byte with carry rol ; Shift next-to-least-significant byte with carry cmp #10 ; 8-bit number must be 10 to show a 16 bit number bcc _loop2 ; 10>a sbc #10 ; 8-bit number must be 10 to show a 16 bit number inc temp20 _loop2 dex ; bne _loop0 ; IF NOT ZERO **** STOP 16 bit divide **** clc ; move left one position for next number to be save adc #48 ; 0 plus 48 = zero to nine ancii number sta stringbuffer,y ; store it dey ; next memory address in buffer cpy #0 bne _LOOP ; no more number to convert ; from here the number is in the stringbuffer ; go past any leading zeros in number buffer ldy #1 ; first number position in buffer _donext lda stringbuffer,y ; get number cmp #48 ; look for zero bne _print ; yes iny ; move to next number cpy #5 ; are we on the last number position bne _donext ; jump out and print what ever is there _print lda #28 ; text colour red jsr $ffd2 _getnextchar lda stringbuffer,y ; address of string jsr $ffd2 ; call CHROUT iny ; move to next letter cpy #6 ; 5 numbers in 16 bit address last letter to print bne _getnextchar ; rts stringbuffer .byte 0,0,0,0,0,0 ; maximum 65535 ;*********************************************************** ; SET THE PRINTNUM TO MOVE TO THE NEXT LINE AFTER PRINTING * ;*********************************************************** carryagereturn lda #13 jsr $ffd2 lda #10 jsr $ffd2 lda #0 jsr $ffd2 rts clearbuffer ldy #0 _clearbuffer0 lda #48 ; this clear the buffer we use to print a 16 bit number sta stringbuffer,y iny cpy #5 bne _clearbuffer0 rts ;************************************* ;* MULTIPLIY * ;* temp0 - temp7 * ;* temp0 = low byte of number * ;* temp1 = high byte of number * ;* temp2 = low byte of multiplicand * ;* temp3 = high byte of multiplicand * ;* temp4 = low byte of result * ;* temp5 = high byte of result * ;************************************* mult16 lda #0 ; product sta temp4 lda #0 sta temp5 lda #$00 sta temp6 ; clear upper bits of product sta temp7 ldx #$10 ; set binary count to 16 shift_r lsr temp1 ; divide multiplier by 2 ror temp0 bcc rotate_r lda temp6 ; get upper half of product and add multiplicand clc adc temp2 sta temp6 lda temp7 adc temp3 rotate_r ror ; rotate partial product sta temp7 ror temp6 ror temp5 ror temp4 dex bne shift_r rts ;******************** ;* DO SCREEN SCROLL * ;******************** vblank lda #1 sta sync lda scrollstop ; FLAG FOR WAITING FOR JOYSTICK TO SET XSCROLL FOR SCROLLING ; THE SCREEN cmp #0 ; STILL WAITING FOR JOYSTICK beq vblankquit lda scrollstop cmp #2 beq updownscroll ; DO UP OR DOWN SCREEN SCROLL jmp leftrightscroll ; DO LEFT OR RIGHT SCREEN SCROLL vblankquit lda #$ff ; QUIT OUT AND WAIT sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 ; quit out ;********************************************************* ;** SCROLL THE SCREEN UP OR DOWN USING YSCROLL AND MAPY ** ;********************************************************* updownscroll lda yscroll ; CURRENT YSCROLL VALUE ;dec $d020 _ck7 cmp #7 ; DOING NOUT bne _ck6 ; NO MATCH SO CHECK NEXT VALUE lda #1 ; SET NEW FLAG VALUE sta yscroll ; SET YSCROLL FOR NEXT IRQ CALL lda $d011 ; set screen scroll position and #%01111000 ora #7 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 lda udflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 bne _not7next LDA #<IRQUPDOWN2 ; COPY COLOURS TO CURRENT SCREEN FROM HIDDEN COLOUR MAP LDX #>IRQUPDOWN2 STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _not7next LDA #<IRQUPDOWN ; COPY COLOURS TO CURRENT SCREEN FROM HIDDEN COLOUR MAP LDX #>IRQUPDOWN STA $0314 ; irq address STX $0315 ; irq address _ck7quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck6 cmp #6 ; CARRY ON TO FOUR bne _ck5 ; NO MATCH SO CHECK NEXT VALUE lda #4 ; SET NEW FLAG VALUE sta yscroll ; SET YSCROLL FOR NEXT IRQ CALL _ck6quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck5 cmp #5 ; CONTINUE SCROLL UP bne _ck4 ; NO MATCH SO CHECK NEXT VALUE lda Ptrhiddenscreen ; hidden screen address sta temp1 lda Ptrhiddenscreen+1 sta temp2 lda PtrSparecolour ; colour address sta temp3 lda PtrSparecolour+1 sta temp4 jsr filltop ; CALL FILLTOP lda #7 ; SET SCREEN SCROLL POSITION sta yscroll ; SAVE NEW SCROLL POSITION lda $d011 ; set screen scroll position and #%01111000 ora #5 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 _ck5quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck4 cmp #4 ; START SCROLL DOWN bne _ck3 ; NO MATCH SO CHECK NEXT VALUE inc udflag ; WE SCROLL EACH WAY TWO TIMES lda udflag cmp #1 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuey4b ; NO cmp #2 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuey4a ; NO lda #0 ; STOP SCROLLING sta scrollstop ; SET IRQ TO STOP UNTIL JOYTSTICK IS MOVED AGAIN sta udflag lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ckcontinuey4a lda mapy ; GET VALUE OF MAP POINTER cmp #maxheight ; MAKE SURE WE CAN STILL MOVE DOWN beq _ckcontinuey4b ; NO inc mapy ; MOVE MAP POINTER DOWN ONE LINE _ckcontinuey4b ldx #1 ; COPY SCREEN UP ONE POSITION jsr copyscreenlu ; CALL copyscreenlu lda #2 ; SET NEW FLAG VALUE sta yscroll ; SET YSCROLL FOR NEXT IRQ CALL lda $d011 ; set screen scroll position and #%01111000 ora #4 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 _ck4quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck3 cmp #3 ; START SCROLL UP bne _ck2 ; NO MATCH SO CHECK NEXT VALUE inc udflag lda udflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuey3a ; NO cmp #2 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuey3b ; NO lda #0 ; STOP SCROLLIMG sta scrollstop ; SET IRQ TO STOP UNTIL JOYTSTICK IS MOVED AGAIN sta udflag lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ckcontinuey3a lda mapy ; GET VALUE OF MAP POINTER cmp #0 ; MAKE SURE WE CAN STILL MOVE DOWN beq _ckcontinuey3b ; NO dec mapy ; MOVE MAP POINTER DOWN ONE LINE _ckcontinuey3b ldx #1 ; SET COPY SCREEN DOWN jsr copyscreenrd ; CALL COPYSCREENRD lda $d011 ; set screen scroll position and #%01111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 lda #5 ; NEW VALUE FOR YSCROLL sta yscroll ; SET NEW YSCROLL VALUE _ck3quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck2 cmp #2 ; CONTINUE SCROLL DOWN bne _ck1 ; NO MATCH SO CHECK NEXT VALUE ; SET UP POINTER FOR BOTTOM ROW clc ; POSITION ROW BOTTOM OF SCREEN lda Ptrhiddenscreen ; hidden screen address adc #<960 sta temp1 lda Ptrhiddenscreen+1 adc #>960 sta temp2 clc lda PtrSparecolour ; colour address adc #<960 sta temp3 lda PtrSparecolour+1 adc #>960 sta temp4 jsr fillbottom ; CALL FILLTOPBOTTOM lda #0 ; SET SCREEN SCROLL POSITION FLAG sta yscroll ; STORE YSCROLL POSITION _ck2quit lda $d011 ; set screen scroll position and #%01111000 ora #2 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck1 cmp #1 ; DOING NOUT bne _ck0 ; NO MATCH SO CHECK NEXT VALUE lda #3 ; SET NEW FLAG VALUE sta yscroll ; SET YSCROLL FOR NEXT IRQ CALL _ck1quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck0 cmp #0 ; DOING NOUT bne ckyquit ; NO MATCH SO GO TO RESET lda #6 ; SET NEW FLAG VALUE sta yscroll ; SET YSCROLL FOR NEXT IRQ CALL lda $d011 ; set screen scroll position and #%01111000 ora #0 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 lda udflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 bne _not0next LDA #<IRQUPDOWN ; COPY COLOURS FROM HIDDEN COLOUR MAP TO CURRENT COLOUR MAP LDX #>IRQUPDOWN STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _not0next LDA #<IRQUPDOWN2 ; COPY COLOURS FROM HIDDEN COLOUR MAP TO CURRENT COLOUR MAP LDX #>IRQUPDOWN2 STA $0314 ; irq address STX $0315 ; irq address ckyquit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 ;************************************************************ ;** SCROLL THE SCREEN LEFT OR RIGHT USING XSCROLL AND MAPX ** ;************************************************************ leftrightscroll lda xscroll ; CURRENT XSCROLL VALUE _ck7 cmp #7 ; DOING NOUT bne _ck6 ; NO MATCH SO CHECK NEXT VALUE lda #1 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION lda $d016 ; set screen scroll position and #%11111000 ora #7 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 lda lrflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 bne _not7next LDA #<irqleftright2 ; COPY COLOURS TO CURRENT SCREEN FROM HIDDEN COLOUR MAP LDX #>irqleftright2 STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _not7next LDA #<irqleftright ; COPY COLOURS TO CURRENT SCREEN FROM HIDDEN COLOUR MAP LDX #>irqleftright STA $0314 ; irq address STX $0315 ; irq address _ck7quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck6 cmp #6 ; DOING NOUT bne _ck5 ; NO MATCH SO CHECK NEXT VALUE lda #4 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION _ck6quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck5 cmp #5 ; CONTINUE SCROLL LEFT bne _ck4 ; NO MATCH SO CHECK NEXT VALUE lda Ptrhiddenscreen ; hidden screen address sta temp1 lda Ptrhiddenscreen+1 sta temp2 lda PtrSparecolour ; colour address sta temp3 lda PtrSparecolour+1 sta temp4 jsr fillleftside ; CALL FILLLEFTSIDE lda #7 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION lda $d016 ; set screen scroll position and #%11111000 ora #5 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 _ck5quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck4 cmp #4 ; START SCROLL RIGHT bne _ck3 ; NO MATCH SO CHECK NEXT VALUE inc lrflag lda lrflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinue4b ; NO cmp #2 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinue4a ; NO lda #0 ; STOP SCROLLIMG sta scrollstop ; SET IRQ TO STOP UNTIL JOYTSTICK IS MOVED AGAIN sta lrflag lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ckcontinue4a lda mapx ; GET VALUE OF MAP POINTER cmp #maxwidth ; MAKE SURE WE CAN STILL MOVE RIGHT beq _ckcontinue4b ; NO inc mapx ; MOVE MAP POINTER RIGHT ONE TILE _ckcontinue4b ldx #0 ; COPY SCREEN LEFT ONE POSITION jsr copyscreenlu ; CALL COPYSCREENlU lda #2 ; SET NEW FLAG VALUE sta xscroll ; SET XSCROLL FOR NEXT IRQ CALL lda $d016 ; set screen scroll position and #%11111000 ora #4 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 _ck4quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck3 cmp #3 ; START SCROLL LEFT bne _ck2 ; NO MATCH SO CHECK NEXT VALUE inc lrflag lda lrflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuex3a ; NO cmp #2 ; DO WE NEED TO SCROLL AGAIN beq _ckcontinuex3b ; NO lda #0 ; STOP SCROLLIMG sta scrollstop ; SET IRQ TO STOP UNTIL JOYTSTICK IS MOVED AGAIN sta lrflag lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ckcontinuex3a lda mapx ; GET VALUE OF MAP POINTER cmp #0 ; MAKE SURE WE CAN STILL MOVE LEFT beq _ckcontinuex3b ; NO dec mapx ; MOVE MAP POINTER LEFT ONE LINE _ckcontinuex3b ldx #0 ; SET COPY SCREEN LEFT jsr copyscreenrd ; CALL COPYSCREENRD lda #5 ; NEW VALUE FOR XSCROLL sta xscroll ; SET NEW XSCROLL VALUE lda $d016 ; set screen scroll position and #%11111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 _ck3quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck2 cmp #2 ; CONTINUE SCROLL RIGHT bne _ck1 ; NO MATCH SO CHECK NEXT VALUE lda Ptrhiddenscreen ; hidden screen address sta temp1 lda Ptrhiddenscreen+1 sta temp2 lda PtrSparecolour ; colour address sta temp3 lda PtrSparecolour+1 sta temp4 jsr fillrightside ; CALL FILLRIGHTSIDE lda #0 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION lda $d016 ; set screen scroll position and #%11111000 ora #2 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 _ck2quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck1 cmp #1 ; DOING NOUT bne _ck0 ; NO MATCH SO CHECK NEXT VALUE lda #3 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION _ck1quit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _ck0 cmp #0 ; DOING NOUT bne ckxquit ; NO MATCH SO QUIT OUT lda #6 ; SET SCREEN SCROLL POSITION sta xscroll ; SAVE NEW SCROLL POSITION lda $d016 ; set screen scroll position and #%11111000 ora #0 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 lda lrflag ; WE SCROLL EACH WAY TWO TIMES cmp #1 bne _not0next LDA #<irqleftright ; COPY COLOURS FROM HIDDEN COLOUR MAP TO CURRENT COLOUR MAP LDX #>irqleftright STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _not0next LDA #<irqleftright2 ; COPY COLOURS FROM HIDDEN COLOUR MAP TO CURRENT COLOUR MAP LDX #>irqleftright2 STA $0314 ; irq address STX $0315 ; irq address ckxquit lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 IRQUPDOWN ;inc $d020 ldy #0 ; COPY COLOUR FOR SCROLL DOWN OR UP _loop lda sparecolour,y ; LINE 0 IF GOING UP CHANGE THIS ONE sta 55296,y ; 0 sta 55297,y lda sparecolour+40,y ; 1 sta 55296+40,y sta 55296+41,y lda sparecolour+120,y ; 3 sta 55296+120,y sta 55296+121,y lda sparecolour+200,y ; 5 sta 55296+200,y sta 55296+201,y lda sparecolour+280,y ; 7 sta 55296+280,y sta 55296+281,y lda sparecolour+360,y ; 9 sta 55296+360,y sta 55296+361,y lda sparecolour+440,y ; 11 sta 55296+440,y sta 55296+441,y lda sparecolour+520,y ; 13 sta 55296+520,y sta 55296+521,y lda sparecolour+600,y ; 15 sta 55296+600,y sta 55296+601,y lda sparecolour+680,y ; 17 sta 55296+680,y sta 55296+681,y lda sparecolour+760,y ; 19 sta 55296+760,y sta 55296+761,y lda sparecolour+840,y ; 21 sta 55296+840,y sta 55296+841,y lda sparecolour+920,y ; 23 sta 55296+920,y sta 55296+921,y lda sparecolour+960,y ; YES LINE 24 IF GOING DOWN CHANGE THIS ONE sta 55296+960,y sta 55296+961,y iny iny ; move to next line cpy #40 ; 40 across count beq _irq1quit jmp _loop _irq1quit ;dec $d020 jmp IRQSWAPSCREEN ;********************************************************************************* IRQUPDOWN2 ;inc $d020 ldy #0 _loop lda sparecolour,y ; 0 sta 55296,y sta 55297,y lda sparecolour+80,y ; 2 sta 55296+80,y sta 55296+81,y lda sparecolour+160,y ; 4 sta 55296+160,y sta 55296+161,y lda sparecolour+240,y ; 6 sta 55296+240,y sta 55296+241,y lda sparecolour+320,y ; 8 sta 55296+320,y sta 55296+321,y lda sparecolour+400,y ; 10 sta 55296+400,y sta 55296+401,y lda sparecolour+480,y ; 12 sta 55296+480,y sta 55296+481,y lda sparecolour+560,y ; 14 sta 55296+560,y sta 55296+561,y lda sparecolour+640,y ; 16 sta 55296+640,y sta 55296+641,y lda sparecolour+720,y ; 18 sta 55296+720,y sta 55296+721,y lda sparecolour+800,y ; 20 sta 55296+800,y sta 55296+801,y lda sparecolour+880,y ; 22 sta 55296+880,y sta 55296+881,y lda sparecolour+960,y ; 24 sta 55296+960,y sta 55296+961,y iny ; move to next line iny cpy #40 ; 40 across count beq irq2quit jmp _loop irq2quit IRQSWAPSCREEN lda whichscreen ; which screen is beening shown cmp #0 ; screen address 3072 is not beening shown bne _buf lda $D018 ; current screen and #%00001111 ora #16 ; set current screen that you can see to 1024 sta $D018 lda #(3072/256) ; not need on pcKERNAL'S screen editor sta 648 lda #<1024 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>1024 sta Ptrscreen+1 ; set current screen bitmap lda #<3072 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>3072 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #1 sta whichscreen lda $d011 ; set screen scroll position and #%01111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 LDA #<vblank ; wait for start of the scroll screen LDX #>vblank STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _buf lda $D018 ; set default screen and #%00001111 ora #48 ; set current screen that you can see to 3072 sta $D018 lda #(1024/256) ; not need on pc KERNAL'S screen editor sta 648 lda #<3072 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>3072 sta Ptrscreen+1 ; set current screen bitmap lda #<1024 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>1024 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #0 sta whichscreen lda $d011 ; set screen scroll position and #%01111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d011 LDA #<vblank ; wait for start of the scroll screen LDX #>vblank STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 ;********************************************************************************* irqleftright ;inc $d020 ldy #1 ; COPY ODD NUMBERS _loop lda sparecolour+0,y ; 0 sta 55296,y lda sparecolour+40,y ; 1 sta 55296+40,y lda sparecolour+80,y ; 2 sta 55296+80,y lda sparecolour+120,y ; 3 sta 55296+120,y lda sparecolour+160,y ; 4 sta 55296+160,y lda sparecolour+200,y ; 5 sta 55296+200,y lda sparecolour+240,y ; 6 sta 55296+240,y lda sparecolour+280,y ; 7 sta 55296+280,y lda sparecolour+320,y ; 8 sta 55296+320,y lda sparecolour+360,y ; 9 sta 55296+360,y lda sparecolour+400,y ; 10 sta 55296+400,y lda sparecolour+440,y ; 11 sta 55296+440,y lda sparecolour+480,y ; 12 sta 55296+480,y lda sparecolour+520,y ; 13 sta 55296+520,y lda sparecolour+560,y ; 14 sta 55296+560,y lda sparecolour+600,y ; 15 sta 55296+600,y lda sparecolour+640,y ; 16 sta 55296+640,y lda sparecolour+680,y ; 17 sta 55296+680,y lda sparecolour+720,y ; 18 sta 55296+720,y lda sparecolour+760,y ; 19 sta 55296+760,y lda sparecolour+800,y ; 20 sta 55296+800,y lda sparecolour+840,y ; 21 sta 55296+840,y lda sparecolour+880,y ; 22 sta 55296+880,y lda sparecolour+920,y ; 23 sta 55296+920,y lda sparecolour+960,y ; 24 sta 55296+960,y iny iny ; move to next line ;dec $d020 cpy #39 ; 40 across count beq _irq1quit jmp _loop _irq1quit ;dec $d020 jmp IRQSWAPSCREEN2 ;********************************************************************************* irqleftright2 ;inc $d020 ldy #0 ; COPY EVEN NUMBERS _loop lda sparecolour+0,y ; 0 sta 55296,y lda sparecolour+40,y ; 1 sta 55296+40,y lda sparecolour+80,y ; 2 sta 55296+80,y lda sparecolour+120,y ; 3 sta 55296+120,y lda sparecolour+160,y ; 4 sta 55296+160,y lda sparecolour+200,y ; 5 sta 55296+200,y lda sparecolour+240,y ; 6 sta 55296+240,y lda sparecolour+280,y ; 7 sta 55296+280,y lda sparecolour+320,y ; 8 sta 55296+320,y lda sparecolour+360,y ; 9 sta 55296+360,y lda sparecolour+400,y ; 10 sta 55296+400,y lda sparecolour+440,y ; 11 sta 55296+440,y lda sparecolour+480,y ; 12 sta 55296+480,y lda sparecolour+520,y ; 13 sta 55296+520,y lda sparecolour+560,y ; 14 sta 55296+560,y lda sparecolour+600,y ; 15 sta 55296+600,y lda sparecolour+640,y ; 16 sta 55296+640,y lda sparecolour+680,y ; 17 sta 55296+680,y lda sparecolour+720,y ; 18 sta 55296+720,y lda sparecolour+760,y ; 19 sta 55296+760,y lda sparecolour+800,y ; 20 sta 55296+800,y lda sparecolour+840,y ; 21 sta 55296+840,y lda sparecolour+880,y ; 22 sta 55296+880,y lda sparecolour+920,y ; 23 sta 55296+920,y lda sparecolour+960,y ; 24 sta 55296+960,y ;inc $d020 iny iny ; move to next line cpy #40 ; 40 across count beq irq1quit jmp _loop irq1quit ;dec $d020 IRQSWAPSCREEN2 lda whichscreen ; which screen is beening shown cmp #0 ; screen address 3072 is not beening shown bne _buf lda $D018 ; current screen and #%00001111 ora #16 ; set current screen that you can see to 1024 sta $D018 lda #(3072/256) ; not need on pcKERNAL'S screen editor sta 648 lda #<1024 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>1024 sta Ptrscreen+1 ; set current screen bitmap lda #<3072 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>3072 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #1 sta whichscreen lda $d016 ; set screen scroll position and #%11111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 LDA #<vblank ; wait for start of the scroll screen LDX #>vblank STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 _buf lda $D018 ; set default screeh and #%00001111 ora #48 ; set current screen that you can see to 3072 sta $D018 lda #(1024/256) ; not need on pc KERNAL'S screen editor sta 648 lda #<3072 ; set address of screen you can see sta Ptrscreen ; set current screen bitmap lda #>3072 sta Ptrscreen+1 ; set current screen bitmap lda #<1024 ; set address of screen that is hidden sta Ptrhiddenscreen ; set hidden screen bitmap lda #>1024 sta Ptrhiddenscreen+1 ; set hidden screen bitmap lda #0 sta whichscreen lda $d016 ; set screen scroll position and #%11111000 ora #3 ; Smooth Scroll to x Dot-Position (0-7) sta $d016 LDA #<vblank ; wait for start of the scroll screen LDX #>vblank STA $0314 ; irq address STX $0315 ; irq address lda #$ff sta $D019 ; VIC Interrupt Request Register (IRR) jmp $ea31 ;*********************** ;* RANDOM NUMBER MAKER * ;*********************** random lda $DC04 ; CIA#1 Timer A Lo byte eor $DC05 ; CIA#1 Timer A Hi byte eor $DD04 ; CIA#2 Timer A Lo byte adc $DD05 ; CIA#2 Timer A Hi byte eor $DD06 ; CIA#2 Timer B Lo byte eor $DD07 ; CIA#2 Timer B Hi byte rts ; level char and colour data loaded here ; Map Size X 59 ; Map Size Y 36 ; Mult Colour Flag 1 ; Back Ground Colour 0 ; Mult Colour 1 11 ; Mult Colour 2 15 ; Tile Size 2 ; Clear Value 27 tile used to clear a space level .byte 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 .byte 31,35,35,35,31,35,35,35,35,35,35,35,31,74,35,35,35,35,35,35,35,94,98,94,31,35,82,82,82,82,31,35,35,132,35,136,31,31,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,31,35,58,31 .byte 31,35,35,35,31,35,31,31,35,31,31,35,31,35,78,94,35,128,35,94,128,35,94,98,31,35,82,82,82,82,31,136,35,35,35,35,31,31,66,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,35,70,35,82,31 .byte 31,31,35,31,31,35,31,35,35,35,31,35,31,35,94,98,94,35,94,98,94,35,35,94,31,35,82,82,82,82,31,128,35,132,35,136,31,74,35,74,31,74,74,74,74,31,82,78,86,31,136,90,136,31,35,31,35,58,31 .byte 31,35,35,35,35,35,31,35,35,35,31,35,31,35,35,94,35,35,35,94,35,35,35,35,31,66,31,31,31,31,31,35,35,35,35,35,31,82,35,82,31,136,136,136,136,31,82,35,86,31,136,136,136,31,35,31,31,31,31 .byte 31,35,31,31,66,31,31,31,31,31,31,35,31,128,35,35,35,128,35,35,35,35,35,35,31,35,35,35,35,35,35,35,35,35,35,35,31,74,35,74,31,136,136,136,136,31,82,35,86,31,136,136,136,31,35,31,35,58,31 .byte 31,35,31,35,128,35,31,78,35,82,31,35,31,35,94,35,35,35,74,94,35,35,128,35,31,35,31,31,66,31,31,31,66,31,31,35,31,82,35,82,31,136,136,136,136,31,31,66,31,31,136,136,136,31,35,70,35,82,31 .byte 31,35,31,35,128,35,31,35,136,82,31,35,31,35,98,94,35,35,94,98,94,35,35,35,31,35,31,128,128,128,31,128,128,128,31,35,31,74,35,74,31,136,136,136,136,31,140,140,140,31,35,35,35,31,35,31,35,58,31 .byte 31,35,31,128,78,128,31,136,35,82,31,35,31,78,94,98,94,35,35,94,35,35,35,94,31,66,31,128,128,128,31,128,128,128,31,35,31,86,78,86,31,35,35,35,62,35,140,140,140,31,35,35,35,31,35,31,31,31,31 .byte 31,35,31,31,31,31,31,31,66,31,31,35,31,31,31,31,31,35,35,128,35,35,94,98,94,128,31,128,128,128,31,128,128,128,31,35,31,31,31,31,31,35,35,62,62,31,140,140,140,31,35,35,35,31,35,31,35,58,31 .byte 31,35,35,35,35,31,31,35,35,136,31,35,31,78,35,140,31,35,82,94,35,35,35,94,35,35,31,31,31,31,31,31,31,31,31,35,31,82,74,82,31,35,62,62,35,31,31,31,31,31,35,35,35,31,35,70,35,82,31 .byte 31,35,31,31,66,31,31,136,35,35,31,35,70,140,35,35,31,35,94,98,94,35,35,35,35,35,31,78,35,35,74,35,35,78,31,35,70,35,35,74,31,62,62,35,35,70,136,136,136,31,35,35,35,31,35,31,35,58,31 .byte 31,35,31,58,35,58,31,35,35,35,31,35,31,35,35,140,31,35,35,94,82,35,128,35,35,94,31,132,132,132,35,140,140,140,31,35,31,82,74,82,31,62,35,35,35,31,136,136,136,31,31,66,31,31,35,31,31,31,31 .byte 31,35,31,35,140,35,35,35,35,140,31,35,31,31,31,31,31,31,35,31,35,35,35,35,94,98,31,132,132,132,35,140,140,140,31,35,31,31,31,31,31,31,31,31,31,31,31,35,31,31,31,35,35,35,35,35,35,35,31 .byte 31,35,31,58,35,58,31,35,35,35,31,35,35,35,35,31,35,35,128,31,78,35,82,94,98,94,31,132,132,132,35,140,140,140,31,35,31,58,132,132,132,35,35,35,35,35,35,35,82,82,31,35,35,35,35,35,35,35,31 .byte 31,35,31,31,31,31,31,31,31,31,31,31,31,66,31,31,35,31,31,31,31,31,31,31,31,31,31,31,31,31,66,31,31,31,31,35,31,90,132,132,132,35,35,35,35,35,35,35,35,82,31,35,35,35,35,35,35,35,31 .byte 31,35,31,35,35,140,62,35,35,98,35,35,62,128,35,31,35,35,35,132,35,35,31,132,132,35,140,140,140,31,35,35,35,35,35,35,31,58,132,132,132,35,35,35,35,35,35,35,35,35,31,35,35,35,35,35,35,35,31 .byte 31,35,31,94,35,35,62,62,98,94,98,62,62,35,35,31,31,35,94,98,94,35,31,31,31,35,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,35,31,35,31,35,31,128,128,128,31,35,35,35,35,35,35,35,31 .byte 31,35,31,98,94,62,62,62,35,98,35,62,62,62,35,98,31,35,98,94,98,35,31,136,31,136,31,136,31,136,31,136,31,136,31,74,82,82,82,74,31,136,31,136,31,136,31,128,128,128,31,35,35,35,35,35,35,35,31 .byte 31,35,31,94,35,140,62,35,35,35,35,35,62,35,98,94,31,35,94,98,94,35,31,136,31,136,31,136,31,136,31,136,31,136,31,82,35,35,35,82,31,62,31,62,31,62,31,128,128,128,31,31,31,31,31,31,31,31,31 .byte 31,35,31,140,35,35,94,35,132,35,132,35,98,128,35,98,31,35,35,35,35,136,35,35,35,35,35,35,35,35,35,35,35,35,31,82,35,35,35,82,31,136,31,136,31,136,31,128,128,128,31,35,136,136,35,35,136,35,31 .byte 31,35,31,62,62,94,98,94,35,94,35,98,94,98,62,62,31,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,31,82,35,35,35,82,31,62,31,62,31,62,31,128,128,128,31,136,35,35,136,136,35,136,31 .byte 31,35,31,35,140,35,94,35,35,35,132,35,98,35,35,62,31,35,98,94,98,35,31,128,31,128,31,128,31,128,31,128,31,35,31,74,35,35,35,74,31,136,31,136,31,136,31,74,74,74,31,35,136,35,35,136,35,35,31 .byte 31,35,31,94,35,35,62,62,132,35,35,62,62,35,132,94,31,128,94,98,94,35,31,128,31,128,31,128,31,128,31,128,31,66,31,31,31,66,31,31,31,62,31,62,31,62,31,31,31,31,31,31,31,31,35,31,31,31,31 .byte 31,35,31,98,94,35,62,62,35,35,35,62,62,35,94,98,31,35,98,94,98,35,31,31,31,31,31,31,31,31,31,31,31,35,35,35,35,35,35,35,35,35,35,35,35,35,31,35,35,35,35,35,70,35,35,35,35,35,31 .byte 31,35,31,31,31,31,31,31,31,66,31,31,31,31,31,31,31,35,35,140,35,35,31,35,35,35,94,98,62,62,62,62,35,35,35,36,99,36,35,35,31,31,31,31,31,31,31,35,31,35,31,35,31,31,31,31,31,35,31 .byte 31,35,31,58,35,58,35,58,35,35,35,35,35,35,35,35,31,31,31,31,31,31,31,35,35,35,98,94,35,35,62,62,35,35,35,99,95,99,35,35,31,35,35,35,35,140,35,35,35,94,35,35,31,58,35,58,31,35,31 .byte 31,35,31,35,35,35,35,35,35,35,35,35,35,35,35,35,35,140,140,140,140,140,31,35,35,35,62,62,35,35,94,98,35,35,35,36,99,36,35,35,70,35,31,35,31,35,31,35,31,35,31,35,31,35,35,35,70,35,31 .byte 31,35,31,58,35,58,35,58,35,35,35,35,35,35,35,35,35,140,140,140,140,140,31,35,35,35,62,62,62,62,98,94,35,35,35,35,35,35,35,35,31,35,35,94,35,35,94,35,35,128,35,35,31,58,35,58,31,35,31 .byte 31,35,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,128,128,128,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,35,31,35,31,35,31,35,31,35,31,35,31,31,31,31,31,35,31 .byte 31,35,35,35,35,35,35,35,35,35,35,35,70,35,35,35,35,35,35,140,140,140,31,82,128,82,31,82,35,82,31,58,35,35,35,58,31,58,35,58,31,35,35,128,35,35,35,94,35,35,35,35,31,35,35,35,128,35,31 .byte 31,31,66,31,31,31,66,31,31,31,66,31,31,35,35,35,35,35,35,140,140,140,31,78,128,78,31,82,35,82,31,74,35,35,35,74,31,35,35,35,31,35,31,35,31,35,31,35,31,35,31,35,31,35,128,35,35,35,31 .byte 31,82,128,82,31,82,128,82,31,82,128,82,31,128,128,35,35,35,35,35,35,35,31,86,74,86,31,82,35,82,31,58,35,35,35,58,31,58,35,58,31,35,35,35,35,35,35,140,35,35,35,35,31,35,35,35,35,132,31 .byte 31,82,128,82,31,82,128,82,31,82,128,82,31,128,128,35,35,35,35,35,35,35,31,31,31,31,31,31,66,31,31,31,31,66,31,31,31,31,66,31,31,31,31,31,31,31,31,31,31,31,31,31,31,35,35,136,35,35,31 .byte 31,82,74,82,31,82,74,82,31,82,78,82,31,128,128,35,35,35,35,35,35,35,70,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,70,35,35,35,35,35,31 .byte 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 levelcolour .byte 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 .byte 6,14,14,14,6,14,14,14,14,14,14,14,6,10,14,14,14,14,14,14,14,15,15,15,6,14,15,15,15,15,6,14,14,10,14,10,6,6,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,6,15,10,6 .byte 6,14,14,14,6,14,6,6,14,6,6,14,6,14,12,15,14,10,14,15,10,14,15,15,6,14,15,15,15,15,6,10,14,14,14,14,6,6,15,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,15,10,15,15,6 .byte 6,6,14,6,6,14,6,14,14,14,6,14,6,14,15,15,15,14,15,15,15,14,14,15,6,14,15,15,15,15,6,10,14,10,14,10,6,10,15,10,6,10,10,10,10,6,15,15,15,6,10,10,10,6,15,6,15,10,6 .byte 6,14,14,14,14,14,6,14,14,14,6,14,6,14,14,15,14,14,14,15,14,14,14,14,6,13,6,6,6,6,6,14,14,14,14,14,6,15,15,15,6,10,10,10,10,6,15,13,15,6,10,10,10,6,15,6,6,6,6 .byte 6,14,6,6,12,6,6,6,6,6,6,14,6,10,14,14,14,10,14,14,14,14,14,14,6,14,14,14,14,14,14,14,14,14,14,14,6,10,15,10,6,10,10,10,10,6,15,13,15,6,10,10,10,6,15,6,13,10,6 .byte 6,14,6,14,10,14,6,15,14,15,6,14,6,14,15,14,14,14,10,15,14,14,10,14,6,14,6,6,13,6,6,6,13,6,6,14,6,15,15,15,6,10,10,10,10,6,6,15,6,6,10,10,10,6,15,10,13,15,6 .byte 6,14,6,14,10,14,6,14,10,15,6,14,6,14,15,15,14,14,15,15,15,14,14,14,6,14,6,10,10,10,6,10,10,10,6,14,6,10,15,10,6,10,10,10,10,6,10,10,10,6,13,13,13,6,15,6,13,10,6 .byte 6,14,6,10,10,10,6,10,14,15,6,14,6,12,15,15,15,14,14,15,14,14,14,15,6,13,6,10,10,10,6,10,10,10,6,14,6,15,10,15,6,13,13,13,14,13,10,10,10,6,13,13,13,6,15,6,6,6,6 .byte 6,14,6,6,6,6,6,6,12,6,6,14,6,6,6,6,6,14,14,10,14,14,15,15,15,10,6,10,10,10,6,10,10,10,6,14,6,6,6,6,6,13,13,14,14,6,10,10,10,6,13,13,13,6,15,6,15,10,6 .byte 6,14,14,14,14,6,6,14,14,10,6,14,6,12,14,10,6,14,15,15,14,14,14,15,14,14,6,6,6,6,6,6,6,6,6,14,6,15,10,15,6,13,14,14,13,6,6,6,6,6,13,13,13,6,15,10,15,15,6 .byte 6,14,6,6,12,6,6,10,14,14,6,14,12,10,14,14,6,14,15,15,15,14,14,14,14,14,6,10,14,14,10,14,14,15,6,14,12,15,15,10,6,14,14,13,13,15,10,10,10,6,13,13,13,6,15,6,15,10,6 .byte 6,14,6,10,14,10,6,14,14,14,6,14,6,14,14,10,6,14,14,15,15,14,10,14,14,15,6,10,10,10,14,10,10,10,6,14,6,15,10,15,6,14,13,13,13,6,10,10,10,6,6,15,6,6,15,6,6,6,6 .byte 6,14,6,13,10,13,14,14,14,10,6,14,6,6,6,6,6,6,14,6,14,14,14,14,15,15,6,10,10,10,14,10,10,10,6,14,6,6,6,6,6,6,6,6,6,6,6,13,6,6,6,15,15,15,15,15,15,15,6 .byte 6,14,6,10,13,10,6,14,14,14,6,14,14,14,14,6,14,14,10,6,12,14,15,15,15,15,6,10,10,10,14,10,10,10,6,14,6,10,10,10,10,13,13,13,13,13,13,13,15,15,6,15,15,15,15,15,15,15,6 .byte 6,14,6,6,6,6,6,6,6,6,6,6,6,12,6,6,14,6,6,6,6,6,6,6,6,6,6,6,6,6,13,6,6,6,6,14,6,10,10,10,10,13,13,13,13,13,13,13,13,15,6,15,15,15,15,15,15,15,6 .byte 6,14,6,14,14,10,14,14,14,15,14,14,14,10,14,6,14,14,14,10,14,14,6,10,10,14,10,10,10,6,14,14,14,14,14,14,6,10,10,10,10,13,13,13,13,13,13,13,13,13,6,15,15,15,15,15,15,15,6 .byte 6,14,6,15,14,14,14,14,15,15,15,14,14,14,14,6,6,14,15,15,15,14,6,6,6,14,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,13,6,13,6,13,6,10,10,10,6,15,15,15,15,15,15,15,6 .byte 6,14,6,15,15,14,14,14,14,15,14,14,14,14,14,15,6,14,15,15,15,14,6,10,6,10,6,10,6,10,6,10,6,10,6,10,15,15,15,10,6,10,6,10,6,10,6,10,10,10,6,15,15,15,15,15,15,15,6 .byte 6,14,6,15,14,10,14,14,14,14,14,14,14,14,15,15,6,14,15,15,15,14,6,10,6,10,6,10,6,10,6,10,6,10,6,15,13,13,13,15,6,14,6,14,6,14,6,10,10,10,6,6,6,6,6,6,6,6,6 .byte 6,14,6,10,14,14,15,14,10,14,10,14,15,10,14,15,6,14,14,14,14,10,14,14,14,14,14,14,14,14,14,14,14,14,6,15,13,13,13,15,6,10,6,10,6,10,6,10,10,10,6,13,10,10,13,15,10,13,6 .byte 6,14,6,14,14,15,15,15,14,15,14,15,15,15,14,14,6,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,6,15,13,13,13,15,6,14,6,14,6,14,6,10,10,10,6,10,13,13,10,10,13,10,6 .byte 6,14,6,14,10,14,15,14,14,14,10,14,15,14,14,14,6,14,15,15,15,14,6,10,6,10,6,10,6,10,6,10,6,14,6,10,13,13,13,10,6,10,6,10,6,10,6,10,10,10,6,13,10,15,13,10,13,13,6 .byte 6,14,6,15,14,14,14,14,10,14,14,14,14,14,10,15,6,10,15,15,15,14,6,10,6,10,6,10,6,10,6,10,6,15,6,6,6,15,6,6,6,14,6,14,6,14,6,6,6,6,6,6,6,6,13,6,6,6,6 .byte 6,14,6,15,15,14,14,14,14,14,14,14,14,14,15,15,6,14,15,15,15,14,6,6,6,6,6,6,6,6,6,6,6,14,14,13,13,13,13,13,13,13,13,13,13,13,6,13,13,13,13,13,15,13,13,13,13,13,6 .byte 6,14,6,6,6,6,6,6,6,10,6,6,6,6,6,6,6,14,14,10,14,14,6,14,14,14,15,15,14,14,14,14,14,14,14,14,15,14,13,13,6,6,6,6,6,6,6,13,6,13,6,13,6,6,6,6,6,13,6 .byte 6,14,6,10,14,10,14,10,14,14,14,14,14,14,14,14,6,6,6,6,6,6,6,13,13,13,15,15,14,14,14,14,14,14,14,15,15,15,13,13,6,13,13,13,13,10,13,13,13,15,13,13,6,10,13,10,6,13,6 .byte 6,14,6,13,13,13,13,14,13,14,14,14,14,14,14,14,13,10,10,10,10,10,6,13,13,13,14,14,14,14,15,15,14,14,14,14,15,14,13,13,15,13,6,13,6,13,6,13,6,13,6,13,6,13,13,13,10,13,6 .byte 6,14,6,10,14,10,14,10,13,14,14,14,14,14,14,14,13,10,10,10,10,10,6,13,13,13,14,14,14,14,15,15,14,14,14,13,13,13,13,13,6,13,13,15,13,13,15,13,13,10,13,13,6,10,13,10,6,13,6 .byte 6,14,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,10,10,10,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,13,6,13,6,13,6,13,6,13,6,13,6,6,6,6,6,13,6 .byte 6,14,14,14,14,14,14,14,14,14,14,14,10,14,14,14,14,14,14,10,10,10,6,15,10,15,6,15,13,15,6,10,13,13,13,10,6,10,13,10,6,13,13,10,13,13,13,15,13,13,13,13,6,13,13,13,10,13,6 .byte 6,6,12,6,6,6,12,6,6,6,12,6,6,13,13,14,14,14,14,10,10,10,6,10,10,15,6,15,13,15,6,10,13,13,13,10,6,13,13,13,6,13,6,13,6,13,6,13,6,13,6,13,6,13,10,13,13,13,6 .byte 6,15,10,15,6,15,10,15,6,15,10,15,6,10,10,14,14,14,13,13,13,13,6,15,10,15,6,15,13,15,6,10,13,13,13,10,6,10,13,10,6,13,13,13,13,13,13,10,13,13,13,13,6,13,13,13,13,10,6 .byte 6,15,10,15,6,15,10,15,6,15,10,15,6,10,10,14,14,14,13,13,13,13,6,6,6,6,6,6,10,6,6,6,6,10,6,6,6,6,10,6,6,6,6,6,6,6,6,6,6,6,6,6,6,13,13,10,13,13,6 .byte 6,15,10,15,6,15,10,15,6,15,10,15,6,10,10,14,14,14,13,13,13,13,10,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,10,13,13,13,13,13,6 .byte 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 sparecolour .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;0 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;1 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;2 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;3 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;4 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;5 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;6 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;7 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;8 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;9 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;10 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;11 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;12 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;13 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;14 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;15 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;16 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;17 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;18 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;19 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;20 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;21 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;22 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;23 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;24 ; where the begining address of the map lines is stored mapyaddress .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 * = 12288 ; $3000 12288 Address were char image are being loaded charrom .byte 60,102,110,110,96,98,60,0 .byte 24,60,102,126,102,102,102,0 .byte 124,102,102,124,102,102,124,0 .byte 60,102,96,96,96,102,60,0 .byte 120,108,102,102,102,108,120,0 .byte 126,96,96,120,96,96,126,0 .byte 126,96,96,120,96,96,96,0 .byte 60,102,96,110,102,102,60,0 .byte 102,102,102,126,102,102,102,0 .byte 60,24,24,24,24,24,60,0 .byte 30,12,12,12,12,108,56,0 .byte 102,108,120,112,120,108,102,0 .byte 96,96,96,96,96,96,126,0 .byte 99,119,127,107,99,99,99,0 .byte 102,118,126,126,110,102,102,0 .byte 60,102,102,102,102,102,60,0 .byte 124,102,102,124,96,96,96,0 .byte 60,102,102,102,102,60,14,0 .byte 124,102,102,124,120,108,102,0 .byte 60,102,96,60,6,102,60,0 .byte 126,24,24,24,24,24,24,0 .byte 102,102,102,102,102,102,60,0 .byte 102,102,102,102,102,60,24,0 .byte 99,99,99,107,127,119,99,0 .byte 102,102,60,24,60,102,102,0 .byte 102,102,102,60,24,24,24,0 .byte 126,6,12,24,48,96,126,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 126,127,94,55,94,42,84,0 .byte 62,94,46,92,46,84,42,0 .byte 63,95,47,93,46,85,42,0 .byte 252,254,188,110,188,212,168,0 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 170,126,126,86,126,126,126,126 .byte 170,126,126,86,126,126,126,126 .byte 126,126,126,126,86,126,126,85 .byte 126,126,126,126,86,126,126,85 .byte 0,3,6,12,24,48,96,0 .byte 60,102,110,118,102,102,60,0 .byte 24,24,56,24,24,24,126,0 .byte 60,102,6,12,48,96,126,0 .byte 60,102,6,28,6,102,60,0 .byte 6,14,30,102,127,6,6,0 .byte 126,96,124,6,6,102,60,0 .byte 60,102,96,124,102,102,60,0 .byte 126,102,12,24,24,24,24,0 .byte 60,102,102,60,102,102,60,0 .byte 60,102,102,62,6,102,60,0 .byte 20,20,20,106,111,47,47,47 .byte 20,20,20,169,249,248,248,216 .byte 47,47,47,111,106,20,20,20 .byte 216,248,248,249,169,20,20,20 .byte 20,20,20,66,75,47,47,47 .byte 20,20,84,129,225,248,248,248 .byte 47,47,47,75,66,20,20,20 .byte 248,248,248,225,129,20,20,20 .byte 20,20,20,65,65,20,255,255 .byte 20,20,20,65,65,20,255,255 .byte 255,255,20,65,65,20,20,20 .byte 255,255,20,65,65,20,20,20 .byte 23,23,23,67,67,23,23,23 .byte 212,212,212,193,193,212,212,212 .byte 23,23,23,67,67,23,23,23 .byte 212,212,212,193,193,212,212,212 .byte 20,20,20,65,106,43,43,47 .byte 20,20,20,65,169,232,232,248 .byte 47,43,43,106,65,20,20,20 .byte 248,232,232,169,65,20,20,20 .byte 20,20,20,65,65,20,20,63 .byte 20,20,20,65,65,20,52,204 .byte 52,20,20,65,65,20,20,20 .byte 204,52,20,65,65,20,20,20 .byte 20,20,20,65,170,149,157,157 .byte 20,20,20,65,169,88,216,216 .byte 157,157,149,170,65,20,20,20 .byte 216,216,88,169,65,20,20,20 .byte 20,20,20,65,106,37,39,39 .byte 20,20,20,65,169,88,216,88 .byte 37,39,37,101,106,20,20,20 .byte 88,216,216,89,169,20,20,20 .byte 20,20,20,65,65,23,23,23 .byte 20,20,20,65,65,212,212,212 .byte 23,23,23,65,65,20,20,20 .byte 212,212,212,65,65,20,20,20 .byte 20,55,55,102,119,55,38,55 .byte 20,220,220,153,221,220,152,220 .byte 55,38,55,119,102,55,55,20 .byte 220,152,220,221,153,220,220,20 .byte 20,238,238,238,85,85,238,238 .byte 20,236,236,237,85,84,236,236 .byte 238,85,85,238,238,238,20,20 .byte 236,84,84,237,237,236,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 20,20,20,65,65,20,20,20 .byte 240,240,240,240,0,0,0,0 .byte 240,240,240,240,15,15,15,15 .byte 20,20,22,66,77,28,55,63 .byte 20,20,170,170,77,28,220,252 .byte 237,221,221,221,221,29,63,23 .byte 187,183,119,119,119,116,252,212 .byte 63,255,214,213,127,63,214,214 .byte 20,20,212,241,113,52,216,216 .byte 213,213,63,127,214,213,255,63 .byte 216,216,24,73,249,248,24,24 .byte 3,63,237,221,221,221,221,221 .byte 212,252,187,183,119,119,119,119 .byte 55,55,28,77,66,22,20,20 .byte 220,220,28,77,170,170,20,20 .byte 36,36,47,111,97,36,39,39 .byte 252,252,91,87,253,252,91,91 .byte 39,39,28,77,67,23,20,20 .byte 87,87,252,253,91,87,252,252 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0 .byte 129,231,231,231,231,231,231,255 .byte 153,153,153,153,153,153,195,255 .byte 153,153,153,153,153,195,231,255 .byte 156,156,156,148,128,136,156,255 .byte 153,153,195,231,195,153,153,255 .byte 153,153,153,195,231,231,231,255 .byte 129,249,243,231,207,159,129,255 .byte 195,207,207,207,207,207,195,255 .byte 243,237,207,131,207,157,3,255 .byte 195,243,243,243,243,243,195,255 .byte 255,231,195,129,231,231,231,231 .byte 255,239,207,128,128,207,239,255 .byte 255,255,255,255,255,255,255,255 .byte 231,231,231,231,255,255,231,255 .byte 153,153,153,255,255,255,255,255 .byte 153,153,0,153,0,153,153,255 .byte 231,193,159,195,249,131,231,255 .byte 157,153,243,231,207,153,185,255 .byte 195,153,195,199,152,153,192,255 .byte 249,243,231,255,255,255,255,255 .byte 243,231,207,207,207,231,243,255 .byte 207,231,243,243,243,231,207,255 .byte 255,153,195,0,195,153,255,255 .byte 255,231,231,129,231,231,255,255 .byte 255,255,255,255,255,231,231,207 .byte 255,255,255,129,255,255,255,255 .byte 255,255,255,255,255,231,231,255 .byte 255,252,249,243,231,207,159,255 .byte 195,153,145,137,153,153,195,255 .byte 231,231,199,231,231,231,129,255 .byte 195,153,249,243,207,159,129,255 .byte 195,153,249,227,249,153,195,255 .byte 249,241,225,153,128,249,249,255 .byte 129,159,131,249,249,153,195,255 .byte 195,153,159,131,153,153,195,255 .byte 129,153,243,231,231,231,231,255 .byte 195,153,153,195,153,153,195,255 .byte 195,153,153,193,249,153,195,255 .byte 255,255,231,255,255,231,255,255 .byte 255,255,231,255,255,231,231,207 .byte 241,231,207,159,207,231,241,255 .byte 255,255,129,255,129,255,255,255 .byte 143,231,243,249,243,231,143,255 .byte 195,153,249,243,231,255,231,255 .byte 255,255,255,0,0,255,255,255 .byte 247,227,193,128,128,227,193,255 .byte 231,231,231,231,231,231,231,231 .byte 255,255,255,0,0,255,255,255 .byte 255,255,0,0,255,255,255,255 .byte 255,0,0,255,255,255,255,255 .byte 255,255,255,255,0,0,255,255 .byte 207,207,207,207,207,207,207,207 .byte 243,243,243,243,243,243,243,243 .byte 255,255,255,31,15,199,231,231 .byte 231,231,227,240,248,255,255,255 .byte 231,231,199,15,31,255,255,255 .byte 63,63,63,63,63,63,0,0 .byte 63,31,143,199,227,241,248,252 .byte 252,248,241,227,199,143,31,63 .byte 0,0,63,63,63,63,63,63 .byte 0,0,252,252,252,252,252,252 .byte 255,195,129,129,129,129,195,255 .byte 255,255,255,255,255,0,0,255 .byte 201,128,128,128,193,227,247,255 .byte 159,159,159,159,159,159,159,159 .byte 255,255,255,248,240,227,231,231 .byte 60,24,129,195,195,129,24,60 .byte 255,195,129,153,153,129,195,255 .byte 231,231,153,153,231,231,195,255 .byte 249,249,249,249,249,249,249,249 .byte 247,227,193,128,193,227,247,255 .byte 231,231,231,0,0,231,231,231 .byte 63,63,207,207,63,63,207,207 .byte 231,231,231,231,231,231,231,231 .byte 255,255,252,193,137,201,201,255 .byte 0,128,192,224,240,248,252,254 .byte 255,255,255,255,255,255,255,255 .byte 15,15,15,15,15,15,15,15 .byte 255,255,255,255,0,0,0,0 .byte 0,255,255,255,255,255,255,255 .byte 255,255,255,255,255,255,255,0 .byte 63,63,63,63,63,63,63,63 .byte 51,51,204,204,51,51,204,204 .byte 252,252,252,252,252,252,252,252 .byte 255,255,255,255,51,51,204,204 .byte 0,1,3,7,15,31,63,127 .byte 252,252,252,252,252,252,252,252 .byte 231,231,231,224,224,231,231,231 .byte 255,255,255,255,240,240,240,240 .byte 231,231,231,224,224,255,255,255 .byte 255,255,255,7,7,231,231,231 .byte 255,255,255,255,255,255,0,0 .byte 255,255,255,224,224,231,231,231 .byte 231,231,231,0,0,255,255,255 .byte 255,255,255,0,0,231,231,231 .byte 231,231,231,7,7,231,231,231 .byte 63,63,63,63,63,63,63,63 .byte 31,31,31,31,31,31,31,31 .byte 248,248,248,248,248,248,248,248 .byte 0,0,255,255,255,255,255,255 .byte 0,0,0,255,255,255,255,255 .byte 255,255,255,255,255,0,0,0 .byte 252,252,252,252,252,252,0,0 .byte 255,255,255,255,15,15,15,15 .byte 240,240,240,240,255,255,255,255 .byte 231,231,231,7,7,255,255,255 .byte 15,15,15,15,255,255,255,255 charromend *=3072 ; 3072 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 ; sprite pointer part of the screen .byte 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
base/4_ways_scroll_part_2.txt · Last modified: 2015-04-17 04:30 by 127.0.0.1